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Space Trader. Naval Warfare. Battle Ranch. War Legends. Sudden Strike Iwo Jima. Sudden Strike Crimea. Garden Rescue. Fort Defense. Sudden Strike Normandy. Steam Defense. Defense of Greece. Rating 3. Toy Defense. Defense of Roman Britain. Defense of Egypt: Cleoptara Mission. North vs South. Conflict of Nations: World War 3. Royal Defense 2. Bug Bits. Travian: Legends. Imperia Online. Adelantado Trilogy: Book Three. Medieval Defenders. Empire: World War 3.

Royal Defense. Tabletop Defense. Viking Saga: Epic Adventure. Strategy and Tactics: Wargame Collection. The core of the game is single-player. There is a player multiplayer mode that any player can join regardless of which DLC they own, but with the game in its ninth year and Crusader Kings III out, you may not see a large multiplayer presence these days. A single campaign may take you 50 hours to complete, thanks to the complexity of the mechanics and varied directions you can take your family house.

Protect your one stretch of land across centuries from one religious or political threat to the next, or try to conquer the country or continent and accept the complexities that go with total rule. The third in our CCG F2P strategy trifecta, Magic the Gathering: Arena takes the classic, beloved card game and transfers it to your PC, where you can get a decent amount of starter cards for free that would cost you a decent chunk of cash in the real world.

For those who spent all their pocket money on physical MTG cards for years, only to move away from all the friends they used to play Magic with, Arena is a great way to reconnect with old friends and dive back into the game without spending too much money. Originally a free flash game series that people played for dozens of hours in their browsers, Bloons has expanded to an official single-player Steam release Bloons TD 6 , and this free multiplayer spin-off, Bloons TD Battles.

With Assault or Battle Arena mode, you must actively send bloons to attack your opponent while defending against their assaults. You must win games in order to unlock Medallions, which you then use to unlock higher tier towers and tower upgrades. Everything in the game should be unlockable simply by playing, but you can spend money on NK Coins, which in turn can be used to buy Medallions or Battle Energy.

The gameplay can get somewhat repetitive after a while, but a few fast-paced rounds offer plenty of tense fun. Any fans of the classic RTS Total Annihilation should immediately give this spiritual successor a try. The core gameplay has you start with a single mech commander that you must protect at all costs.

From there, you build any number of the plus unit types to form your robot army and march on your opponent. If a mountain lies in your path, you can have your units arc projectiles over it to hit opponents or dig through it to reach enemies. The strategic possibilities are enormous. Multiplayer game modes range from 16v16 and FFA to tournaments and ladders.

Every in-game feature is unlocked to all users, with no superior units locked behind paywalls that give certain players an advantage. After checking out the new Dune film, revisit one of the first-ever RTS games, remastered. The game has been updated with HD graphics, modern control sensibilities like right-clicking and selecting multiple units, and new additions like multiplayer, map editing, and limited modding. The game has been stalled at v0. You can choose to join the campaign as House Harkonnen, Atreides, or Ordos, or as the Fremen, Sardaukar, or mercenaries.

MyAbandonware offers gamers over 15, classic P. You need to manage a whole fleet while broadside attacks pound your hulls, enemies start boarding and your own crews turn mutinous. And with all the tabletop factions present, you can experiment with countless fleet configurations and play with all sorts of weird weapons. Viking-themed RTS Northgard pays dues to Settlers and Age of Empires, but challenged us with its smart expansion systems that force you to plan your growth into new territories carefully.

Weather is important, too. You need to prepare for winter carefully, but if you tech up using 'lore' you might have better warm weather gear than your enemies, giving you a strategic advantage. Skip through the dull story, enjoy the well-designed campaign missions and then start the real fight in the skirmish mode. Mechanically, Homeworld is a phenomenal three-dimensional strategy game, among the first to successfully detach the RTS from a single plane.

If you liked the Battlestar Galactica reboot, or just fancy a good yarn in your RTS, you should play this. Thanks to the Homeworld Remastered Collection , it's aged very well. The remasters maintain Homeworld and its sequel's incredible atmosphere, along with all the other great bits, but with updated art, textures, audio, UI—the lot.

Everything is in keeping with the spirit of the original, but it just looks and sounds better. The different factions are so distinct, and have more personality than they did in the original game—hence Soviet squids and Allied dolphins. They found the right tonal balance between self-awareness and sincerity in the cutscenes, as well—they're played for laughs, but still entertain and engage. Homeworld: Deserts of Kharak sounded almost sacrilegious at first.

Over a decade since the last Homeworld game, it was going to take a game remembered for its spaceships and 3D movement and turn it into a ground-based RTS with tanks? And it was a prequel? Yet in spite of all the ways this could have gone horribly wrong, Deserts of Kharak succeeds on almost every count. It's not only a terrific RTS that sets itself apart from the rest of the genre's recent games, but it's also an excellent Homeworld game that reinvents the series while also recapturing its magic.

Only Total War can compete with the scale of Supreme Commander 's real-time battles. In addition to being the preeminent competitive strategy game of the last decade, StarCraft 2 deserves credit for rethinking how a traditional RTS campaign is structured.

Heart of the Swarm is a good example of this, but the human-centric Wings of Liberty instalment is the place to start: an inventive adventure that mixes up the familiar formula at every stage.

In , Blizzard finally decided to wind down development on StarCraft 2 , announcing that no new additions would be coming, aside from things like balance fixes.

The competitive scene is still very much alive, however, and you'll still find few singleplayer campaigns as good as these ones. Most notable today for being the point of origin for the entire MOBA genre, Warcraft III is also an inventive, ambitious strategy game in its own right, which took the genre beyond anonymous little sprites and into the realm of cinematic fantasy.

The pioneering inclusion of RPG elements in the form of heroes and neutral monsters adds a degree of unitspecific depth not present in its sci-fi stablemate, and the sprawling campaign delivers a fantasy story that—if not quite novel—is thorough and exciting in its execution. Shame about Warcraft 3: Reforged , it's not-so-great remake. Some games would try to step away from the emotional aspect of a war that happened in living memory.

Not Company of Heroes. Age of Empires gave us the chance to encompass centuries of military progress in half-hour battles, but Rise of Nations does it better, and smartly introduces elements from turn-based strategy games like Civ. When borders collide civs race through the ages and try to out-tech each other in a hidden war for influence, all while trying to deliver a knockout military blow with javelins and jets. It was tempting to put the excellent first Dawn of War on the list, but the box-select, right-click to kill formula is well represented.

In combat you micromanage these empowered special forces, timing the flying attack of your Assault Marines and the sniping power of your Scouts with efficient heavy machine gun cover to undo the Ork hordes.

The co-operative Last Stand mode is also immense. If you need a 40K fix, we've also ranked every Warhammer 40, game. Like an adaptation of the tabletop game crossed with the XCOM design template, BattleTech is a deep and complex turn-based game with an impressive campaign system.

You control a group of mercenaries, trying to keep the books balanced and upgrading your suite of mechwarriors and battlemechs in the game's strategy layer. In battle, you target specific parts of enemy mechs, taking into account armor, angle, speed and the surrounding environment, then make difficult choices when the fight isn't going your way.

It can initially be overwhelming and it's undeniably a dense game, but if that's what you want from your strategy games or you love this universe, it's a great pick. A beautifully designed, near-perfect slice of tactical mech action from the creators of FTL. Into the Breach challenges you to fend off waves of Vek monsters on eight-by-eight grids populated by tower blocks and a variety of sub objectives.

Obviously you want to wipe out the Vek using mech-punches and artillery strikes, but much of the game is about using the impact of your blows to push enemies around the map and divert their attacks away from your precious buildings. Civilian buildings provide power, which serves as a health bar for your campaign. Every time a civilian building takes a hit, you're a step closer to losing the war.

Once your power is depleted your team travels back through time to try and save the world again. It's challenging, bite-sized, and dynamic. As you unlock new types of mechs and mech upgrades you gain inventive new ways to toy with your enemies. The game cleverly uses scarcity of opportunity to force you into difficult dilemmas. At any one time you might have only six possible scan sites, while combat encounters are largely meted out by the game, but what you choose to do with this narrow range of options matters enormously.

You need to recruit new rookies; you need an engineer to build a comms facility that will let you contact more territories; you need alien alloys to upgrade your weapons.

You can probably only have one. In Sid Meier described games as "a series of interesting decisions. The War of the Chosen expansion brings even more welcome if frantic changes, like the endlessly chatty titular enemies, memorable nemeses who pop up at different intervals during the campaign with random strengths and weaknesses. Sneaky tactics doesn't come in a slicker package than Invisible Inc. It's a sexy cyberpunk espionage romp blessed with so much tension that you'll be sweating buckets as you slink through corporate strongholds and try very hard to not get caught.

It's tricky, sometimes dauntingly so, but there's a chance you can fix your terrible mistakes by rewinding time, adding some welcome accessibility to the proceedings. First, you manage stockpiles, and position missile sites, nuclear submarines and countermeasures in preparation for armageddon. This organisation phase is an interesting strategic challenge in itself, but DEFCON is at its most effective when the missiles fly.

Blooming blast sites are matched with casualty numbers as city after city experiences obliteration. Once the dust has settled, victory is a mere technicality. Unity of Command was already the perfect entry point into the complex world of wargames, but Unity of Command 2 manages to maintain this while throwing in a host of new features.

It's a tactical puzzle, but a reactive one where you have the freedom to try lots of different solutions to its military conundrums. Not just a great place to start, it's simply a brilliant wargame. Hearts of Iron 4 is a grand strategy wargame hybrid, as comfortable with logistics and precise battle plans as it is with diplomacy and sandboxy weirdness. Ostensibly game about World War 2, it lets you throw out history as soon as you want. Want to conquer the world as a communist UK? Go for it.



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