Red alert 2 game editor




















This project aims to provide a tool to render maps just as the original games of various Command and Conquer games such as Red Alert 2 , Yuri's Revenge, and later Tiberian Sun would. For now, Red Alert 2 and Yuri's Revenge maps are rendered The project was cancelled before it ever got started.

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Created for use as a command line tool. Installation Run setup. Because the conscript has a lot of settings, the settings are divided over multiple pages. Every page contains a number of settings. You can switch pages using the unit settings pages buttons, marked blue in the image below. Now that we've discussed the different parts of the screen, we've now arrived at the actual editing: the unit settings marked in purple.

Every single settings controls an aspect of the unit you've selected you can quickly identify them by looking at the sidebare image above the unit list. For most of the settings, you can imagine what they do Cost, Speed, Strenght, Armour , but a lot of others are quite vague Prerequisite, Primary and for some, the exact effects aren't even known Locomotor. If you want, you can also increase the strength of the conscript, though you don't notice this very well in the game.

That brings us to another aspect of editing - crashing the game to keep things easy, internal errors are also crashes. If you set the cost to 0, and play the game, it will crash. A cost of 0 is an illegal value. Because there are so many settings, it's impossible to test out every value for every setting. As a result of this, the values you enter aren't checked by TibEd - they're just put into the game. If you use a strange value HIGH, when you need to enter a number , the game will crash, but sometimes it happens if you put in a 'correct' value for Cost , the game will probably crash.

This means that, when editing, you have to take care with what you change. Every setting could in theory crash the game. Just be reasonable when editing it's no fun when you crash in the middle of your game.

If you want, you could change other values, but for our "first changes" onto the moon Making changes is one thing - using them another. Now that we've made changes, we need to 'put' them into the game Saving to game it's called in TibEd. To do that, press the little disk with the red letters "RA" on it. Your changes are now active in the game, and TibEd asks whether you'd like to run the game. If you have a high-end fast computer, you can select yes to run the game, but if you're using the minimum computer for Red Alert 2 a Pentium II , I would recommend selecting No, closing TibEd and then starting the game yourself.

It's very good for Red Alert 2 performance to close TibEd first. Your changes are fun - no doubt, but maybe you want something else? Just make new changes, and save them to the game to put in your new changes. I couldn't even get the Origin free giveaway of Red Alert 2 to work. On the very first moment of the very first level Tanya would die instantly, no matter how many times I started a new game.

Possibly EA have fixed it on Origin now, but I really wouldn't fancy the chances of getting the original executables to work on Windows However, Red Alert has been released as freeware in , so the community has built a wonderful installer that should work on the latest versions of Windows, including Windows Red Alert 2 should install without any problems on a modern PC. Simply put the CD-ROM into your computers optical drive, allow the autorun program to start and follow all on-screen prompts.



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