Volume: This slider controls the game volume for both music and sound affects. Adjust according to your tastes. Has no performance impact. Sound System: This setting lets you choose the audio API application programming interface for playing back sound in Quake 4.
The Default setting will work on all systems, but the OpenAL system can provide better performance and audio quality. Before setting this option to OpenAL, first you must make absolutely certain you have downloaded and installed the latest audio drivers for your sound device. See the TweakGuides Tweaking Companion for details on how to find out more about your system and how to update its drivers.
If the file is there, you should enable OpenAL mode here, and you should experience excellent audio and minimal performance loss. If this file is not present, you can still enable OpenAL mode, however if you experience any problems, set this back to Default.
Sound Device: Select your audio device here. Usually if you have a specific sound card, it will be listed here for you to select. If the device isn't listed first make sure you've installed the latest drivers for the sound device. If it still fails to list, select 'Generic Hardware', and if you have any audio glitches select 'Generic Software'.
If you just want the fastest performance and don't care about audio quality, select 'Generic Software', as the other modes may use additional system resources in return for better audio quality. This audio standard adds a range of special effects to audio if enabled, at the cost of a slight reduction in performance.
You must also have installed the latest Advanced HD drivers for your card which can be downloaded here. Surround Speakers: If the game detects that you have a surround-sound capable speaker setup, this option can be set to Yes. Make sure you have the correct speaker setup selected in Windows, as this also affects your audio quality and any audio problems you may experience.
If you are unsure of the best speaker settings to precisely match your setup, select 'Desktop Stereo Speakers' in the Control Panel even for Headphones this proves to be a good choice. Selecting Surround Speaker mode can reduce performance slightly due to extra processing requirements, and may also cause some audio glitching on certain systems.
Note, if you can't see this option here it is because the system hasn't detected a surround-capable speaker setup. You can force this setting to appear by setting the 'Sound System' setting to Default.
For more details on how to adjust several other important audio settings in more detail see the Advanced Tweaking section. Once you're done, click the 'Close Advanced Audio' option. Note that certain changes may require you to close and restart Quake 4 before they come into effect.
Continue round to some stairs and you will be attacked by a Grunt and some more Guards. Continue on to a door, which Voss, et al. Follow them to a room, and Tech Strauss will explain that the temperature levels in the tunnels ahead are far too low for human marines to survive. You will thus have to escort Strauss to the temperature controls. Strauss will run to a locked door and will shortly unlock it.
Go through it and you will come to a room with what appear to be human torsos being used as power sources, vis a vis the Matrix. Go through the door ahead and you will come to a room with pillars and a circular lift in the middle.
As you approach, the lift will descend, and you will be faced with another Gladiator. You will also be attacked by some Strogg Guards. Once they are dead, head forward past the lift, and behind some more pillars and you will find another door. Go through it and you will be attacked by a Grunt and some more Guards. Turn left down the corridor and you will come to a door on the right.
This next room will consist of a walkway in a U shape with a machine in the middle. This is where the temperature controls are located. Turn left and you will see a Harvester. Strauss will make some comment about not wanting to attract its attention.
I don't know if it is possible to do so, but I would not attempt it. It will leave the area of its own accord. Follow the walkway round and you will come to a console that Strauss will attend to. Beware, as you will be attacked by two Sentries ahead of you, and three will appear from behind you. Once they are dead, Strauss will congratulate you and state that he will have to remain at his post in order to maintain the new temperature.
Go back the way you came. Exit the room with the walkways and you will be attacked by a single Guard and a Berzerker, the latter of whom will emerge from a lift at the end of the corridor.
The lift is NOT a shortcut however, as you are unable to even use it. Simply continue back through the door you came through. As you enter the next room, you will be attacked by more Strogg Guards and a Grunt.
As you enter the room with the weird torso things in, you will be attacked by another Berzerker who will also be riding a lift down. Kill it and go through the door, as this lift is also inoperable. Dispatch them and go to where the Strogg units came from and you will find another door. Go through it and you will find a staircase to your left and some more Strogg Guards. Go down the stairs and go through the door into a larger tunnel.
Be careful as you will be rushed by two Berzerkers, and don't just let Morris and Voss deal with them as they CAN die if the Berzerkers get enough hits on them. Either of them dying fails you the mission. Continue along the tunnel and you will come under fire from a large group of Strogg units who will attack you from in front as well as from a walkway above you.
These will all be Strogg Guards, but they will be joined by a Gladiator on ground level. Once they have all been dealt with approach the laser fence and you will find a door to the right of it which is locked, as well as some ammo and armour. Voss will task you with deactivating the laser fence and will unlock the door. Continue through the small corridor and you will come to walkway and some piping, but you will be immediately attacked by two Sentries.
Continue through the door ahead, and you will be attacked by two more Sentries, one ahead of you, and one to the left. Take out the one in front of you first before dealing with the one on the left.
There will be some piping to the left. Get onto it, and follow it forward to a platform that connects to some stairs. There will be a console in the middle, which you will have to go up to and press B.
This will deactivate the laser fence. Once that is done, go up the stairs and follow the walkway round to a door. You will be attacked by two Guards as you approach. Now, in this next walkway, there will be a door right at the end. There will be a damaged section of fence to the right of the door, which you can use to jump down to some piping. You can use the piping to get onto the walkway that leads back to Voss.
Once you are back in the tunnel, turn right and go up ahead past the deactivate laser fence. However, you will come under attack from a Harvester. You can't actually fight it, however, as this is merely a scripted scene. It won't shoot at you, so don't bother wasting ammo trying to take it out as it will just wander off of its own accord.
After Strauss tries to whine over the radio, Voss will have a go at him, and they will devise a plan to deactivate the Tetranode manually. Voss will open up a vent cover, so jump down into it. You will need to crouch by pressing and holding down on the left stick to get through the crawlspace. Follow it all the way to the end and you will find a ladder leading to a crawlspace directly under a tunnel where that Harvester is attacking more marines.
Once you have gone up the ladder, you will again need to press on the left stick to continue. You will, however, find a Hyperblaster to the left side as you go down, but be careful when picking it up, as there is a hole above it where the Harvester can shoot you through.
Once past where you picked up the Hyperblaster, there will a drop into another crawlspace. Jump down into it. Continue ahead and you will see a single Sentry. Shoot it from the crawlspace to take it out without taking any hits. There will be some piping to the right and a passage to another crawlspace. Jump onto the piping and then up to the crawlspace, again ducking to pass through. You will come to a small room with a ladder to the right. Climb the ladder up to the platform above, and you will be attacked by another Sentry ahead of you and one to your right.
Once they have been dispatched, turn right to find some piping. Go up the piping and you will come to some railing which you should be able to jump over. You will find some ammo and health to the left.
Continue forward and you will come to a walkway, and you will be attacked by three Sentries, one on the right and two on the left side. Once they have been dispatched, continue straight forward through the door ahead. You will be attacked by two more Sentries, and will find some ammo along the walkway. Go through the next door and you will come to a larger room with pillars and stairs, as well as several locked doors.
Head to one of the staircases and follow them up to a platform where you will encounter a Gunner. You will be attacked by some Guards from behind, but the level exit is right behind where the Gunner was, so simply walk ahead and press B at the lift console to end the level. You will begin the level in the lift at the end of the previous level, and will arrive in a small room.
Head right and you will find another elevator. Use it to go down and you will come to a U shaped room where you will find Strauss. He will gesture to a door behind him which you must go through. Head through it, and then go through the next door. You will come to a walkway, and you will be attacked by two Sentries, one on the left and one on the right.
Continue ahead and you will come to a corridor where you will be attacked by a Grunt and some Guards. Head around the corner and you will find some more Guards and another Grunt. Continue to the end of the corridor and you will find some ammo to the left, and a door to the right. Collect the ammo and go through the door, and you will come to a large room. You will have to fight some more Guards as well as some Sentries. Kill them and follow Strauss to the console to the right hand side of the room.
Once you have completed your objective, you will then have to fight another Gladiator. Go back the way you came and you will be attacked in the corridor by a Berzerker and some Guards.
I favour the Hyperblaster here, as it just makes mincemeat out of them. You will be attacked by a Sentry on the right hand side once you get back to that walkway just past the corridors.
Once you get back the U shaped room, some Strogg Guards will emerge from the door opposite. Kill them and head through the door. Head through the next door and you will enter a corridor where you will be attacked by some Strogg Guards and a Grunt. A Gunner will also shoot at you from the left side from an overwatch position. Follow the corridor round and go through the next door and you will be attacked by another Grunt and some more Guards.
As you head forward, look to the left and you will see a staircase, but you will have to deal with another Gladiator. Take him out and head up the stairs. You will then have the option of going left or right. Left takes you to the overwatch position the Gunner was shooting at you from, where you will find some health and armour. Head back and take the right turning to find a curving tunnel. Head through it and you will be attacked by two Grunts in quick succession as well as some Guards.
The room you will find yourself in is square shaped, and you will need to head to the left side, where you will find a corridor leading to a lift.
You will need to wait for Strauss to get on before you can take it up. Once up, Strauss will head to the consoles in front of you. To the right you will find another ammo bonanza, so take the time to stock up, as you will need it for the next part coming up.
Head left through the door and follow the corridor round to another square shaped room. Follow the path round and you will see a room ahead with a console. Head down the stairs and press B to turn the coolant pumps off and a cutscene will begin. You will see two creatures with spider like mechanical legs. These are Stream Protectors and are the most powerful non-boss enemy you will encounter on foot. They have flame throwers, rockets, a heavy blaster, and two shoulder mounted rapid fire blasters each.
They are slow so you should be able to take them out by moving in and out of cover. There will be a series of tubes on either side you can hide behind. Simply spam them with the Grenade Launcher, and you should manage just fine. However, Strauss will notify you of a large presence which turns out to be the thought-to-be-dead Makron.
You cannot kill the Makron, but you will have to inflict a set amount of damage before the fight ends. Simply hide behind one of the pipes closest to the door he comes through and plug away at him with the nail gun or hyperblaster. You will also need to finish with a minimum level of health, as when the fight ends he will pull you in with a tractor beam that will inflict a set amount of damage on you that will kill you if your health is too low.
Once he has you, the level will end and depending on the difficulty you selected one of the following will unlock:. Private - Act 1 Completed Act 1 with the rank of Private. Corporal - Act 1 Completed Act 1 with the rank of Corporal. Lieutenant - Act 1 Completed Act 1 with the rank of Lieutenant. General - Act 1 Completed Act 1 with the rank of General. The second act starts with your squad rescuing you from the Strogg medical facilities following your encounter with the Makron.
After being freed from captivity you have to find a means of returning back to the USS Hannibal while assisting other marines along the way. You will start the level strapped down in some kind of recliner on a conveyer belt. You will then be subjected to Stroggification, which involves many unpleasant things including a big saw blade cutting your legs off and having them replaced with mechanical ones. After a lengthy sequence, you will end up in a container full of fluid, ready to have a neural implant activated that would turn you fully Strogg, but you are rescued by members of Rhino Squad, who realise you are still in control of yourself and set you free.
One thing to note is that you now have an HP and Armour capacity of instead of You will pick up a Blaster, Shotgun and Grenade Launcher as you leave with your squad. Simply follow your squad until you come to a walkway which continues ahead and also has a turning right.
Your squad will all stop here, and there Voss will talk over the radio regarding their current situation. After they finish blabbing, you will be told to take the next transport back to the Hannibal.
Go through the door to the right with Medic Anderson. However, as you approach the window, you will see the transport begin to take off as its pilot notes over the radio that it is being fired at. It will then get hit by a homing missile and get shot down. Voss will then tell you and Anderson to regroup with the rest of Rhino Squad.
A door to your left will unlock. Follow Anderson through it. You will see two corridors. Head through the one on the left and you will come to a door. Go through it and a cutscene will begin. You will a weird hovering torso with multiple mechanical appendages in addition to its regular arms hiding behind a wall.
This is a Scientist, and despite being the Strogg version of a Doctor I use the term Doctor here very loosely they can hurt you as they launch poison gas canisters at you that obscure your vision and temporarily drain your HP. Anderson will then walk up to a marine with his abdominal skin opened up and attacked to hooks. Some reinforced glass will come down trapping him inside, and he will promptly be attacked by a Scientist and whisked away.
The cutscene will end, and immediately face left, as some reinforced glass will rise revealing another Scientist who will attack you. Once you have killed it, another one will attack from the right slightly further up the room. Finally, the reinforced glass in the area where Anderson was attacked will retract, and another Scientist will attack you. Once they are dead, go to the area where Anderson was attacked, and there will be a panel next to the dead marine with his skin opened up.
Press B and it will unlock doors right of you, opposite the doors you entered on the way in. It does not matter which door you exit through as they will both lead to the same corridor.
The right side of the corridor will be blocked, so head down the left side, and you will find a Nailgun and some ammo. You will then be attacked by some Guards and a Gunner. Once they are dealt with, head forward through a door and you will come to a conveyor belt.
Step on it and head in the direction that it is going. Once in the next room, you will be attacked by some more Guards. Once they have been dealt with, get off the conveyor belt and head past the square platform and you should find an orange panel that can be used to call the lift down.
Just don't stand under it as it comes down, as you will die. Once on the lift, simply press B to go up. Exit the lift and you will immediately be accosted by two Guards. Dispatch them. Once they are dead, you will find a dead marine and a Rocket Launcher.
Pick up the Rocket Launcher, and you will also find some health. Head right, and you will find some rockets on a crate, but you will immediately get attacked by a Berzerker, who will come rushing through the next door, so be careful.
As you go through the door into the next area, you will see some barrels flying into some railing, and a Gladiator will come round the corner. I recommend using the Rocket Launcher, and to aim at his feet. This will cause the most damage, and there are two Guards who follow the Gladiator that will get killed by the splash damage.
Once they have been dispatched, turn right around the corner the enemies came from, and you will find another big metal door leading inside. You will want to head right up some stairs, but be very cautious, as you will be attacked by a Berzerker as you go up.
Once you reach the top of the stairs, you will also be accosted by some Guards, and a Gunner will attack you from an elevated position behind some railing. Note that there is a Stroyent Health Station on a pillar in front of where the Gunner is located, so if you have taken some damage, walk up to it and press B to replenish some of your HP.
Once the enemies have been taken care of, you will want to go right, but you will be attacked by another Berzerker and a Guard as you head round the corner.
You will have a choice of going right through a door, or left up some stairs which lead to where the Gunner was shooting at you from. To the left will some ammo and armour, but you will be attacked by a Gladiator who will come through the door if you opt to go over and pick them up.
Either way, if you choose to get the ammo and armour and deal with the Gladiator or not, head through the door to the right when you are done. You will come to a corridor that curves round to the right.
Be careful, as there will be a Gunner and two Guards round the corner. Head up the stairs to where the enemies came at you and turn left. You will have a choice of going up some stairs, or heading right. Go up the stairs. You will come to a broken door with a slight gap in it, and on the other side you will see Lieutenant Voss, who will talk to you.
Once Voss is done speaking, the door will close itself. Simply head back down the stairs, and turn right at the bottom down the corridor. You will be attacked by another Berzerker as you approach the door at the end, though. Head through the door it came from and take the lift down.
You will come to a small room with some ammo in it. Head through the door to find two sets of stairs. The stairs on the left simply join onto the stairs on the right, so it does not matter which one you take. You will, however, be attacked by two Guards and a Gunner who will appear at the top of the stairs on the right. Head up the stairs on the right and turn left to find another conveyor belt. Step on it and you will come to a room where Stroggified Marines are being sorted.
You will see a big circular room ahead with a series of platforms rotating around. Once you reach the end of the conveyer belt, step on one and it will take you to another conveyer belt to your right. Get onto it and go through the door and a cutscene will begin. You will have found Voss, however, as he is talking to you, a Stroggified Marine will break through the glass tank it is in, grab Voss and escape with him.
Shortly after this, a Berzerker will come rushing up a set of stairs in front of you and to the right, just behind the railing the Stroggified Marine jumped down. Go down the stairs and through a door, and you will come to a room where those glass tanks are being sorted. You will hear over the radio that a full retreat has been ordered following the failure of the assault on the Tetranode. Head right and follow the path. There will be two doors in front of you that lead to a dead end, but there will some armour there.
You will then need to follow the walkway around to another door. Behind this door is another lift, use it to go up. You will come to a large square room where you will be attacked from in front by some Guards and a Scientist, and from the right by a Gunner. If you head to the right, you will notice a door. Go through it and follow the passage round. You will find two more Gunners, but you will also find a Rocket Launcher at the end.
Once you have returned to the square room, head to top-right side of the room to find another door. Go through it and you will find two more Scientists 'operating' on some dead marines.
Once they have been dealt with, head to the left of the 'operating table' to find another door. Head through it to find a circular room. If you head through the door on the left, you will find some armour. Head through the door on the right, and you will find a lift, but a Berzerker will enter the circular room behind you, so quickly deal with it.
You will need to call the lift up before you can take it down. Once down, you will find a conveyor belt. To the left of it you will find some corridors heading left and right. However, there will a be crawl space directly in front of you. Now, you will be attacked by a Berzerker and some Guards. You have the option of either fighting them in the corridors, or going into the crawlspace and shooting at them from there.
You will find a Hyperblaster in the crawlspace passage. Continue through the crawlspace to find a dead marine, but as you continue further you will see a large dog-like creature whizz past up ahead. You will need to follow the direction it went, but before you do so, you will see a dead marine up ahead. You will find some Shotgun ammo and some armour shards. Continue where the dog creature went, and you will find some more Hyperblaster ammo. However, before you leave the crawlspace, equip the Rocket Launcher.
The reason for this is because when you step out into the room, the dog-like creature will emerge from an opening in the centre of the room. These are Teleport Droppers, so-named because they deploy special teleportation grenades that spawn in weak Strogg units before running away. They will melee attack you, but they will try to spam those teleportation grenades. The Rocket Launcher, however, destroys the grenades before they can deploy, making it the ideal weapon to use against these things.
Once it is dead, head left to a big orange door and the word 'Exit' will appear in orange. To exit the level, press B to use the panel on the right. You will start the level with big orange door opening, leading you outside. You will see a ramp ahead of you leading down to a bi-pedal mech and a smouldering tank. To your left, you will see walkway, where you will find some ammo and armour. Head down the ramp and walk up the mech, and press B to enter. This is like the tank section, except the walker mech has a machine gun as a main weapon, with the secondary weapon being a rocket launcher.
Use RB to toggle between them. Once in the mech, you will be attacked from the right by a Gunner from an elevated position, and two Hornets will appear in front of you, with one dropping in a Convoy droid. Once they have been dealt with head to the left and you should see a slope leading down to a tunnel with this green gaseous substance lingering around. Head through it and you will come to a big metal door. Go through it.
You will enter a building with some Strogg Guards ahead of you. You can mow them down easily with your machine gun. You will see some wreckage ahead, and you will be attacked by a Gunner from the right. You will need to maneuver through the wreckage and head down the passageway to the right. As you head down, you will be attacked by two Gladiators who will emerge from lifts on either side of the main passageway. Head up the slope and you will be attacked by two Gunners on either side of you.
Kill them and head through the door ahead of you to go back outside. There will be some light Strogg infantry units here. As you head down the road, two Ground Turrets will be dropped in on either side of it.
You will also be attacked by a Hornet as you continue and shortly after you will be attacked by two Heavy Hover Tanks. Shortly after dealing with the two Heavy Hover Tanks, two more Ground Turrets will be dropped ahead of you in front of a metal door on either side of the main road.
You will be attacked by Guards and Gunners in here. Once on the other side of the building you will return outside. Don't worry about the Strogg aircraft here as they aren't that big a deal.
They will only pass over once and then leave. You will be attacked by another Heavy Hover Tank ahead. Continue ahead through a metal door and another Ground Turret will be dropped in front of you, and you will be attacked from the left by a Hornet.
Head left and continue ahead. You will come to another indoor area which will be difficult to navigate through as you will be attacked by Gunners, and Ground Turrets will be dropped through the ceiling while simultaneously you will have to get past lots of wreckage.
Continue ahead and some more Ground Turrets will be dropped in. You will also have to deal with two more Hornets, one of which will drop in a Convoy droid. Head left, and you will be attacked by a Heavy Hover Tank. As you continue ahead you will be attacked by some Strogg infantry, another Ground Turret, and another Heavy Hover Tank.
You will then come to a dead end with a tunnel to the left. You will come to an area with some piping to your right. You will be attacked by a Harvester here. Press RB to equip rockets, and use them to take it out. Once it is destroyed, you will then be able to leave your bi-pedal mech. Press B to do so and head down a slope to the right of where you entered the area. Continue ahead and go up another slope leading up. Continue ahead and you should see to your right ahead of you a walkway leading further to the right.
Follow the walkway and you will come to a door. The word 'Exit' should appear in orange letters at the top of the screen. There will be a panel to the left of the door.
Simply press B to end the level. A cutscene will start at the beginning of this level. It will show several Stroggified Marines in the area. These are Tactical Strogg and are the Strogg response to Marine tactical combat. They will be equipped with handheld weaponry, rather than having weapons grafted onto them.
They are also able to communicate directly with each other in order to co-ordinate their efforts tactically, unlike other Strogg units. This makes them more dangerous than standard Strogg unit. Some of the Tactical Strogg in this area will be equipped with hand-held rail guns, which are very powerful.
Fortunately, you can pick these up once you kill them, but it does mean having to contend with such firepower first. The good thing about the Railgun is that, apart from being exceptionally powerful, it has a zoom function you can utilise by holding down on the LT.
Aside from Tactical Strogg, there will also be a Gladiator in the area. Once they have been defeated, make sure to pick up all the ammo they drop.
There will also be some armour hidden away on the left side of the room behind some barrels, and some health on the right side, also hidden away. Head to the top-right of the room and you will see a short tunnel leading to a big orange door. There will be a panel to the left, which you will have to walk up to and press B in order to open the orange door.
As you go forward, you will be attacked by some Strogg Guards. You will reach a dead marine who is pinned under a big metal door.
Turn left and you will find a lift ahead and to the left by some locked doors. Go up the lift. As you reach the top, you will see a door you have to go through. The only trouble is that it leads to an outdoor area and there will be a Harvester shooting at you. You will simply have to dodge its fire by crouching behind crates, etc. As you approach the end of the walkway you will have to crouch to get past a partially collapsed ceiling. Continue through the door ahead and you will enter a corridor.
You will be attacked by three Strogg Guards here. Continue ahead and turn right and pick up the ammo lying around. Head left around the next corner and you will be attacked by three more Guards. Continue ahead through the door and you will enter another room.
You will see some railing to the right, and there will be three lift shafts. As you approach, a Grunt will emerge from the lift shaft to the left. Once it is dead, look for an orange panel near the middle lift shaft.
Press B to use it to call the lift. Step back, however, as there will be a Gunner in the lift as it is re-called. Once the lift reaches the bottom, head through the door in front of you.
You will be immediately attacked, however, by a Gunner on a walkway ahead of you. Head forward and go to the right side. Two Guards will emerge from a door to your right. Go through the next door into a room and you will be attacked by a Grunt and a Guard. Dispatch them and head to the top-left corner to find the door you need to go through. Head through and you will be attacked by two Guards and a Gladiator. Once they are taken care of, continue following the corridor.
Go through the door and you will come to some stairs leading up where you will encounter a single Guard. Continue up the stairs and a Grunt will come through a grate in the ceiling in front of you. You will see it coming a mile away though, so you should be well prepared. Follow the walkway round through a door and you will come to a room with some explosive barrels and two sets of stairs going down.
This can be tricky on General, and so you will need to devise a good, careful strategy. This room is crawling with Tactical Strogg, and there is a Gunner at the bottom waiting for you backed up by three Tactical Strogg units, who are armed with Railguns.
Now, the staircase on your right has some of the stairs missing and leads to a drop. You can, however, push the explosive barrel down the stairs by walking into it, which will drop down the gap in the stairs. As you head down the first set of stairs to the left, a Tactical Strogg will come up from the right hand side below you. You can take it out easily enough by shooting an explosive barrel. There at least six Tactical Strogg in here, including the one you just killed, as well as the Gunner at the bottom as mentioned.
The way the room is made up, there are three sets of stairs going down a level all the way to the bottom. You can lure the Tactical Strogg up to follow you by going down a level and running back up.
You will, however, have to deal with the Tactical Strogg and the Gunner all at the same time. Once they are all dead go through the door at the bottom and you find a Stroyent Health Station and some Railgun ammo to the right and some damaged railing to the left.
Don't forget what we teach you. QUAKE 4 walkthrough with tactics for getting through every skirmish in every level. Boss tips—we figured out all of the bosses so you don't have to. Please help improve this wiki if you can, and remove this notice if appropriate. Quake 4 Wiki Guide. Last Edited: 27 Mar am.
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