Add an answer. Want this question answered? Study guides. Q: What are the level passwords to microlife?
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Cancel Submit Report. Cancel Delete. Are you sure you want to delete your Profile? This will remove all of your posts, saved information and delete your account. This cannot be undone. Cancel Delete My Profile. Build a hyperdrive in the engine area. Build a power node if the hyperdrive is outside the current power grid. If your ship mass is over limit, build one more hyperdrive to compensate.
Hyperdrives increase mass capability. Build a hull stabilizer Hull stabilizers enables hyperspace jump by strengthening the hull, they also add to the total hull stability amount. Hyperspace Capability. If you followed step 3 you should now already have at least one hull stabilizers.
Build a shield generator and a shields console. Shields are operated via the shields console, and requires a crew member to function. Set Shields priorities in the crew management menu for at least one crew member per ship. Note that shield generators require system points, which are limited for each ship. Build one or more turrets and a weapons console. Turrets function as your spaceship's attack mechanism. Turrets are operated via the weapons console. Set Gunner priorities in the crew management menu for at least one crew member per ship.
The reason to use view modes is to find out where the ship needs improvement. Go through all view modes and check the legend to see if levels are ok. If you find something lacking, fix it by building a facility to remedy the situation. If there's too little oxygen in an area - Build an oxygen generator unit close to that area.
Oxygen generators produce more oxygen but need water to operate. If there's too much CO2 or other hazardous gases in an area - Build a gas scrubber close to that area.
The gas scrubber will purify the air. If comfort is low in an area where you want your crew members to spend leisure time, try to build some walls to encapsulate that area and block out all uncomfortable elements like noise from noisy facilities. It's impossible to make certain areas comfortable, like an area filled with industrious facilities. It is best to simply have them in their own rooms, so build walls to close them in.
If the power grid does not extend to some facility build a power node and link it to other power nodes nearby. This will extend the power grid. So you were merrily building your spaceship and noticed you're out of resources? Are you doomed?
Perhaps not! There are many ways to acquire more resources, depending on the situation you are facing. Dismantling If you notice you ran out of resources and really need some facility built to solve the problem, you can always dismantle something you have built earlier. When dismantling a facility the resources, which were used to build it, will be returned.
You can use this to temporarily dismantle some facility of lesser importance, to solve the puzzle of acquiring more resources. Scavenging and salvaging derelict ships If the sector you are currently in has a derelict ship in it you can go on an away mission and explore the ship.
If your spaceship is capable of jumping to hyperspace you can seek out areas where derelict ships are present. If you manage to explore the derelict ship and neutralize any possible threats , you will be able to salvage it for scrap resources. However, to transform scrap resources to usable resources you need a Recycler. Don't have enough to construct the Recycler?
Use the dismantle mechanism explained above to acquire enough resources for the Recycler. Trading If another ship is present in the same sector, you can try hailing them and ask for a trade agreement. Trade something you have plenty of and the other party wants to acquire something you really need in return. Mining If the current sector has asteroids you can mine for raw resources. You will need assemblers to create resources out of the raw resources.
Again, if you cannot construct the assembler you really need, use dismantle to temporarily deconstruct some facility of less immediate importance. Once a planet is colonized, the colony spaceship becomes a building and acts as the central point of a planet, much like the Shelter. After construction, trade spaceships must be loaded with 30 fuel and crewed by 10 Peeps.
Trade spaceships can carry up to 90 resources at a time, and act as the only method of transferring resources between colonized planets. A planet must have a Landing Pad in order for a trade spaceship to interact with it.
It can store up to 10 potatoes and 10 water and produces both over time. It also stores 30 Peeps and releases them as accommodations become available, similar to the Shelter.
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